Traffic

交通 Traffic v.0.2.8.0

版权类型
转载
原作者
krzychu124
支持版本
1.3.3f1
加载器
  1. 官方模组

Traffic​

Successor to TM:PE for Cities Skylines II​

The goal of the project is to bring more tools to the game that could help users manage traffic, well known from CS1 TM:PE mod and new ones.
该项目的目标是向游戏中引入更多工具,帮助用户管理交通,这些工具在 CS1 TM:PE 模组中广为人知,以及一些新的工具。

Included features 包含的功能​

  • Lane Connector Tool - no need to describe it for users familiar with TM:PE in CS1, but for new players, it's a tool which allows for changing lane connections at intersection to any that suits your use case. Since the mod cannot read the user's mind, in certain conditions it may require revisiting the modified intersection to add or change connections. More details below.
    车道连接工具 - 对于熟悉 CS1 中 TM:PE 的老玩家来说,无需多言;但对于新玩家,这是一个允许在交叉路口改变车道连接的工具,可以满足你的使用需求。由于该模组无法读取用户的心思,在某些情况下可能需要重新访问修改过的交叉路口,以添加或更改连接。更多详情如下。
  • Priorities Tool - a tool that allows for changing lane priority at intersection to any that suits your use case. Since the mod cannot read the user's mind, in certain conditions it may require revisiting the modified intersection to reapply the change.
    优先级工具 - 一个允许在交叉路口更改车道优先级的工具,以适应您的使用情况。由于该模组无法读取用户的心思,在某些情况下可能需要重新访问修改后的交叉路口以重新应用更改。

Usage 使用​

Ctrl+R enable Lane Connector Tool or simply click on the button in top left corner, then select any intersection.
按 Ctrl+R 启用车道连接工具,或直接点击左上角的按钮,然后选择任意一个交叉口。

Change lane connections by selecting source and target lane circles.
通过选择源和目标车道圆圈来更改车道连接。

For more advanced setups:
对于更高级的设置:

  • hold Alt to change the mode to unsafe connection (dashed) - doesn't work for track connections
    按住 Alt 键将模式切换为不安全连接(虚线)- 不适用于轨道连接
  • hold Ctrl for track-only connection,
    按住 Ctrl 键为仅轨道连接,
  • hold Shift for road-only connection
    按住 Shift 键为仅道路连接
  • hold Ctrl+Shift for shared-only connection (e.g.: Car+Tram)
    按住 Ctrl+Shift 键为仅共享连接(例如:汽车+有轨电车)

Known issues and limitations 已知问题与限制​

  • No support at intersections with the roundabout upgrade, custom lane connections has to be reset first to apply the upgrade
    在安装环岛升级的交叉口不支持,必须先重置自定义车道连接才能应用升级
  • No support for vanilla forbidden direction upgrades (tooltips with more information is available in game)
    不支持香草禁止方向升级(游戏中有关更多信息的内容提示可用)
  • No support for managing bidirectional lane connections (e.g.: two-way single train/tram track connections)
    不支持管理双向车道连接(例如:双向单列火车/有轨电车轨道连接)
  • Intersection with custom Lane Connections will not generate lane connections when modified by e.g.: adding new intersecting road - connections need to be created manually or simply reset
    带有自定义车道连接的交叉口在被修改时(例如:添加新的相交道路)不会自动生成车道连接——需要手动创建或重置
Custom Lane Connections may be automatically removed (leaving lanes not connected!) in following conditions:
自定义车道连接在以下情况下可能会被自动移除(导致车道未连接!):

  • when the network composition has changed e.g.: "small two-way road" was replaced with asymmetric 2+1 variant
    当网络组成发生变化时(例如:"小型双向道路"被替换为非对称 2+1 变体)
  • road direction has changed with help of replace tool
    使用替换工具改变了道路方向
  • tram track upgrade has been applied or removed
    有轨电车轨道升级已应用或移除
Issues and limitations above are possible to solve, but they require extensive effort which would delay the release of the mod, so I decided to reduce the initial scope of compatibility features. I hope to improve them later, with your help.
上述问题和限制是可以解决的,但它们需要大量工作,这将延迟模组的发布,因此我决定减少初始兼容性功能范围。我希望在您的帮助下以后再改进它们。

Compatibility with other modifications​

  • Automatic data migration from Traffic Lights Enhancement's Lane Direction tool into Traffic's Lane Connections (a message dialog will appear with migration results when loading a savegame)
    从交通信号灯增强的行车道方向工具自动数据迁移到交通的行车道连接(加载存档时将出现消息对话框显示迁移结果)
  • Tested with Extended Road Upgrades, no issues found.
    使用扩展道路升级进行测试,未发现任何问题。
  • Selecting a road (or all instances) with Road Builder mod will reset Traffic's custom priorities and lane connections
    使用道路建造者模组选择道路(或所有实例)将重置交通的自定义优先级和车道连接

Saving 保存​

The mod is storing the data inside the savegame file, but thanks to how CS II is handling missing mods and assets, savegames will load correctly but the changes applied by the mod will reset once a road/rail network update is triggered, resetting them to the defaults.
该模组将数据存储在存档文件中,但由于 CS II 处理缺失模组和资源的方式,存档将正确加载,但模组应用的变化将在道路/铁路网络更新被触发时重置,恢复为默认设置。

Editor 编辑器​

The mod was not tested thoroughly in the map editor, but is expected to save the Lane connector and Priorities tool settings data into the map file which should later load successfully when a new game is created from it. Opinions/tests greatly appreciated.
该模组未在地图编辑器中经过彻底测试,但预计会将车道连接器和优先级工具的设置数据保存到地图文件中,当从该文件创建新游戏时应能成功加载。欢迎提供意见和进行测试。

Plans 计划​

Multilanguage translation support is handled via Crowdin, link in the mod description. In case of critical issues, small bugs fixes or tweaks they will be released more frequently.
多语言翻译支持通过 Crowdin 处理,模组描述中提供了链接。对于关键问题、小错误修复或调整,将更频繁地发布更新。

Feedback, Features Ideas, Support​

You can contact me on TM:PE or Cities: Skylines Modding discord and PDX forum in the comment section of the mod, but for easier management, for larger feature requests or anything that requires more discussion, I'd prefer GitHub's Issues or Discussions
您可以在模组的评论区通过 TM:PE 或城市:天际线模组 Discord 和 PDX 论坛联系我,但对于更方便的管理,对于较大的功能请求或需要更多讨论的事项,我更倾向于使用 GitHub 的 Issues 或 Discussions

Credits 鸣谢​

  • REV0 - the main mod logo,
    REV0 - 主模组标志,
  • Bad Peanut - in-game button menu icon,
    坏花生 - 游戏内按钮菜单图标,
  • Chameleon TBN - testing and feedback,
    变色龙 TBN - 测试和反馈,
  • Algernon, Klyte45, Quboid, T.D.W. and yenyang - Cooperative development, testing and feedback.
    Algernon、Klyte45、Quboid、T.D.W.和 yenyang - 协作开发、测试和反馈。
  • Slyh (Traffic Lights Enhancement) - help with compatibility and mod details for lane data migration tool
    Slyh(交通灯增强) - 协助兼容性和模组详细信息,用于车道数据迁移工具
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    更新支持游戏版本 1.3.3f1
  2. v.0.1.7.3

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